Zlobomir there isn't exactly too many differences between the last build you got and 1.0.0B (but the differences make difference), but I do admit that a mistake was made even though the build was labeled as beta... but what's done is done, and we have to live with it. It's not like there is an undo button we can press...
[1.0.0B/B2][Crash] FREQUENT
Started by Buckarooz, Apr 10 2007 05:20 AM
43 replies to this topic
#41
Posted 24 April 2007 - 10:56 PM
#43
Posted 30 April 2007 - 09:14 AM
just in case it helps for your internal testing of beta3, here are two more crashreports:
Code: c0000005 (Access violation) Version: 1.0.0B2 (2007-04-10) Major: 5 Minor: 1 Build: 2600 SP: 2 Type: 1 Time: 2007-04-30 10:53:29 TTH: CWLBR24QOCVAJHKKX2A6KQORSW4IRCWPJH36EYA d:\cvs\apexdc++\trunk\client\queueitem.h(232): QueueItem::getDownloadedBytes d:\cvs\apexdc++\trunk\windows\queueframe.cpp(250): QueueFrame::QueueItemInfo::update d:\cvs\apexdc++\trunk\windows\queueframe.cpp(656): QueueFrame::onSpeaker d:\cvs\apexdc++\trunk\windows\queueframe.h(70): QueueFrame::ProcessWindowMessage d:\program files\microsoft visual studio 8\vc\atlmfc\include\atlwin.h(3078): ATL::CWindowImplBaseT<WTL::CMDIWindow=0x01FAB270,ATL::CWinTraits<1456406528=0x00000000,64> >::WindowProc USER32!0x7E368734: GetDC USER32!0x7E368816: GetDC USER32!0x7E3689CD: GetWindowLongW USER32!0x7E368A10: DispatchMessageW d:\cvs\apexdc++\includes\wtl\atlapp.h(584): WTL::CMessageLoop::Run d:\cvs\apexdc++\trunk\windows\main.cpp(431): Run 0x001A0354: ? ApexDC!0x0044E2A2: MainFrame::FileListQueue::`scalar deleting destructor' ApexDC!0x00469A57: [thunk]:MainFrame::`vector deleting destructor' ole32!0x775AE818: StgIsStorageILockBytes
Code: c0000005 (Access violation) Version: 1.0.0B2 (2007-04-10) Major: 5 Minor: 1 Build: 2600 SP: 2 Type: 1 Time: 2007-04-30 10:57:51 TTH: CWLBR24QOCVAJHKKX2A6KQORSW4IRCWPJH36EYA d:\cvs\apexdc++\trunk\client\downloadmanager.cpp(946): DownloadManager::removeDownload d:\cvs\apexdc++\trunk\client\downloadmanager.cpp(912): DownloadManager::failDownload d:\cvs\apexdc++\trunk\client\downloadmanager.cpp(592): DownloadManager::prepareFile d:\cvs\apexdc++\trunk\client\downloadmanager.cpp(505): DownloadManager::on d:\cvs\apexdc++\trunk\client\adccommand.h(195): CommandHandler<UserConnection>::dispatch d:\cvs\apexdc++\trunk\client\userconnection.cpp(194): UserConnection::on d:\cvs\apexdc++\trunk\client\speaker.h(51): Speaker<BufferedSocketListener>::fire<BufferedSocketListener::X<2>=0x7C802500,stlp_std::basic_string<char=0x04FDFEB0,stlp_std::char_traits<char>=0x001C4D00,stlp_std::allocator<char> > > d:\cvs\apexdc++\trunk\client\bufferedsocket.cpp(244): BufferedSocket::threadRead d:\cvs\apexdc++\trunk\client\bufferedsocket.cpp(514): BufferedSocket::checkSocket d:\cvs\apexdc++\trunk\client\bufferedsocket.cpp(530): BufferedSocket::run d:\cvs\apexdc++\trunk\client\thread.h(141): Thread::starter f:\sp\vctools\crt_bld\self_x86\crt\src\threadex.c(348): _callthreadstartex f:\sp\vctools\crt_bld\self_x86\crt\src\threadex.c(326): _threadstartex
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