FlipFlop

Tester
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Posts posted by FlipFlop


  1. Great app!

    Only issue I've seen with last update is that chatrooms aren't working. Every incoming message from a chatroom is seen as a separate PM from the one sending the message to the chatroom. It's possible to send a message to the chatroom, but all replies will be separate PM's from users, not the chatroom.


  2. Haha, every software has it's trolls, and captainfreeky a.k.a. Joe is FlexHub's all time favorite troll.

    Contains lot of bugs

    Name two of them.

    One more thing as flex is so buggy needs update and update and lot of things changes

    FlexHub is being actively developed, that means we listen to the people using it (as long as they can behave, you know what i mean), and keep adding new features and improving the hubsoft. That's what the updates are about. And since version 0.2 FlexHub has become a very stable hubsoft. Ofcourse bugs are fixed with every release as well, but with the inline update system updates are easy and run smooth. It's even possible to run updates without having to restart the hub.

    And indeed, as Lee already stated, supporting large usercounts has never been the goal for FlexHub. But maximum control, feature-rich, flexible and supporting NMDC/NMDCS ADC/ADCS protocol in one hub is not something many other hubsofts can offer.


  3. Looking good! I'd like a copy too to test it with FlexHub.

    There are some nasty rumours that it wouldn't work with Flex, they'll have to be silenced ofcourse ;)

    Drop me a PM, i'll provide feedback when testing ofcourse.


  4. It's possible that the hubsoft blocks it since the NAT traversal involves a few minor changes to the $ConnectToMe command. What hubsoft/version is used?

    One other note: it takes two clients that use NAT traversal, so you will only be able to connect passive-passive if both clients are using this implementation. So both clients have to be StrongDC++ based and recent.


  5. The wrong $Keys as posted above were sent from a russian browser, so it's probably a charset conversion bug that sends the wrong key


  6. <edited - $Key is always checked, locally as well, unless !set check_key false is used>

    After some tests it seems to provide a wrong key only occasionally.

    Thanks for the info, will have a look at Flash Builder 4


  7. There's still a bug with calculating the $Key:

    [11:03:31] <FlexBot> IP: ***.***.***.*** <nick unknown> was disconnected because: Wrong key received after lock: $Key 4ÑÀ° A ѱ±ÀÀ01‘ ÑÑqÑ!‘Ñ‘ ѱ±ÀÀ01p 0

    [11:03:31] <FlexBot> Lock was: EXTENDEDPROTOCOL_FLEXHUB_MULTIPROTOCOL_VQSP

    [11:03:31] <FlexBot> Proper key: 4ÑÀ° A ѱ±ÀÀ01‘ ÑÑqÑ!‘Ñ‘ ѱ±ÀÀ01p 0

    [11:05:22] <FlexBot> IP: ***.***.***.*** <nick unknown> was disconnected because: Wrong key received after lock: $Key ãÑÀ° A ѱ±ÀÀ01‘ ÑÑqÑ!‘Ñ‘ ѱ±ÀÀ01¶§Çç

    [11:05:22] <FlexBot> Lock was: EXTENDEDPROTOCOL_FLEXHUB_MULTIPROTOCOL_4N2L

    [11:05:22] <FlexBot> Proper key: ãÑÀ° A ѱ±ÀÀ01‘ ÑÑqÑ!‘Ñ‘ ѱ±ÀÀ01¶§Çç


  8. That's quick! Works great and nice that pm's are supported now.

    About the source files, I'm not familiar with Adobe Flex, can you explain how to setup the project so it can be compiled to swf?


  9. Yep, there's no 'NoHello' in the flexdc $Supports so hub needs to send $NickList instead of MyINFO's. Is fixed now.

    Noticed a flexdc bug: there's a doubling of nicks in the userlist if a nick is in both the $NickList and the $OpList


  10. Nice project, well chosen name too ;)

    Works like a charm, even noticed a FlexHub bug: hub was sending MyINFO's instead of NickList, will fix that.


  11. There seems to be a bug in calculating or formatting the $Key:

    $Lock was:

    EXTENDEDPROTOCOL_FLEXHUB_MULTIPROTOCOL_ML26

    Received :

    $Key ÑÀ° A ѱ±ÀÀ01‘ ÑÑqÑ!‘Ñ‘ ѱ±ÀÀ01!ç@a³e´1q¡/%DCN096%/åáá

    Should have been:

    $Key DÑÀ° A ѱ±ÀÀ01‘ ÑÑqÑ!‘Ñ‘ ѱ±ÀÀ01!ç@

    It looks like the key isn't calculated at all, just sending the same key everytime.