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Monster

[Crash] [0.3.0]

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hi

Wasnt at the puter when it crashed had 3 d/l going and 2 u/l started apexdc back up again

Code: c0000005

Version: 0.3.0 (2006-11-12)

Major: 5

Minor: 1

Build: 2600

SP: 2

Type: 1

Time: 2006-11-17 18:55:25

TTH: HMG7SFF6MHOSHQMZI6IRCYSXTEFITXI4ET5276Y

d:\cvs\apexdc++\includes\stlport\stlport\stl\pointers\_deque.h(125): stlp_std::deque<StatsFrame::Stat=0x05C5A908,stlp_std::allocator<StatsFrame::Stat> >::end

d:\cvs\apexdc++\apexdc\client\queuemanager.cpp(402): QueueManager::UserQueue::setRunning

d:\cvs\apexdc++\apexdc\client\queuemanager.cpp(1033): QueueManager::getDownload

d:\cvs\apexdc++\apexdc\client\downloadmanager.cpp(306): DownloadManager::checkDownloads

d:\cvs\apexdc++\apexdc\client\downloadmanager.cpp(271): DownloadManager::addConnection

d:\cvs\apexdc++\apexdc\client\connectionmanager.cpp(574): ConnectionManager::addDownloadConnection

d:\cvs\apexdc++\apexdc\client\connectionmanager.cpp(633): ConnectionManager::on

d:\cvs\apexdc++\apexdc\client\userconnection.cpp(163): UserConnection::on

d:\cvs\apexdc++\apexdc\client\speaker.h(51): Speaker<BufferedSocketListener>::fire<BufferedSocketListener::X<2>=0x00000000,stlp_std::basic_string<char=0x0A36FEFC,stlp_std::char_traits<char>=0x001BA6D8,stlp_std::allocator<char> > >

d:\cvs\apexdc++\apexdc\client\bufferedsocket.cpp(242): BufferedSocket::threadRead

d:\cvs\apexdc++\apexdc\client\bufferedsocket.cpp(528): BufferedSocket::run

d:\cvs\apexdc++\apexdc\client\thread.h(134): Thread::starter

f:\rtm\vctools\crt_bld\self_x86\crt\src\threadex.c(348): _callthreadstartex

f:\rtm\vctools\crt_bld\self_x86\crt\src\threadex.c(326): _threadstartex

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was this version you are running from the apexdc download site as an installer or raw code you compiled.. I have not seen problems with the stl ports in a while... wondering if this would be caused by using the standard compiler stlport files, instead of the custom ones that are added with SDC and Apex.. just a thought..

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