shadowlmd
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I just tested it with 1.3.1 and it's still there. I also noticed that when limits are enabled, each source is limited to 512 KiB/s. So, if I have 3 active sources, overall speed is 1,5 MiB/s.
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That's really weird. I've just tested it again on two files which had multiple sources, and both times it worked exactly as I described. I attached 4 screenshots to show what happens.
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Not sure what you mean, but if you believe that overhead is the problem, you are probably wrong. Overhead can be like 10% of total speed, so, if I limit to 6500 KiB/s, either actual bandwidth will be 7150 KiB/s, or actual transfer speed will be 5850 KiB/s, depending on realization. But when transfer speed drops to 512 KiB/s, thats 100% not an overhead problem.
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Ok, with 1.3.0 it is not as bad as before. Whenever I enable limits, my download speed is at around 512 KiB/s while upload/download limit is 6500 KiB/s (6,35 MiB/s). As soon as I disable limiting, download speed goes to around 7 MiB/s instantly.
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Ok, thanks for reply. Will wait for it. :)
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shadowlmd started following Speed Limiter seems to limit speed not right
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I have pretty similar issue with limiter. Whenever limits are enabled, my downloads instantly stopping until I disable limiting completely. I have set my upload and download limits to 6500 KiB/s which is a lot higher that mimimum requirement. Any ideas why can this happen? I'm running ApexDC++ 1.2.2 under Windows Server 2003 SP2. Most weird thing is that download starts at good speed for a second or two and then just freezes. Attached is a screenshot which displays everything.
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Why rehashing everything? Do you even understand what is this topic about? The problem is that ApexDC++ does not add NEWLY hashed files to file list. Just put something to a shared directory and wait until it will be hashed, then check your own list.
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Believe me, it will NOT work. When support "sez" nonsense, I will not try it. As simple as that. And before suggesting something like that without even logically thinking how could it really help, try to reproduce bug on your system.
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I'm already happy with StrongDC++ which does not have this issue. And the option you are talking about is related to downloaded files only and only if download folder is shared. I don't share download folder and issue is not with downloaded files. Also, as it was said before, new files are actually found and hashed, but don't go in file list until /refresh typed manualy. This is definetely a bug.
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This option is abolutely not related to the issue.
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By the way, there is no such issue with StrongDC++ 2.11. I will stick to using it.
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Yep, it has nothing to do with hashing, files get hashed after first auto refresh. They just don't get into share after hashing is finished and until /refresh manually typed.
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Ok. In my case I added directories with subdirectories into a shared directory. Maybe this was the case. I didn't try to add just files to share. And I don't think it is coincidence, since not only I experiencing this issue.
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I did not change standard refresh interval, and file list was not refreshed within more than 3 hours, though there were a lot of messages stating that file list refresh finished. It only updated after I manually typed /refresh more than 3 hours after adding files to shared directory.
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shadowlmd started following need to manually refresh list to update it?
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Does not actually happen to me. I see a lot of messages in the log saying that file list refresh finished, but still if I open own list, I see old stuff there. New staff appears only if I manually type /refresh. Version 1.0.0B5.