iceman50

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Everything posted by iceman50

  1. 1.0.0B4 crash, merklecheckoutputstream...

    wouldnt happen to be with certain userconnection commands would it? *whistles* [Edit] actually if im not mistaken there is a new exploit with crashing clients using some corrupt things due to a bug in tth
  2. Released: ApexDC++ 1.0.0 Beta 4

    you should really improve the hash timing ... there are some bugs with jacek's aka arne's tth'ing ... happy hunting ;-)
  3. Tab Colors

    how about i change the tabbing system completely crise? i have it all coded up and ready.... what do you say? ;-)
  4. Minor Bugs

    well the first minor bug would be you need to resize the status bar to hold the stausbar icons which i believe i mentioned a while ago when i gave the code for it *cough**cough* btw hey guys long time no see =p oh and btw i should have some pretty neat open source add ons you guys can use soon so see you later and drop an email at bdcdevel@gmail.com if you have any comments or questions adios ~ iceman50
  5. Status: Where is my Beta 3?

    So. let's see what this beta is all about right? (sorry i haven't been around it's been a very busy past few weeks for me)
  6. Direct Connect and the Future

    if you want to download like BitTorrent... then use bittorrent not DC
  7. AML 3.0

    ok so have you added 0.6991 to the AML list? and add BDC++ 0.0%[vernum]
  8. ASCII letters

    wrong, it's due to lack of NMDC protocol having unicode support
  9. Using PG code

    listen the problem i have is that you took your code for your PeerGuardian and give no credit to who really created it i.e Alum (yes i know because of PGLoader.cpp/.h ) why not make your own code and begin from vanilla and not steal someones code... P.S ... you did bad implementation of the PG Code anywho so i wouldn't expect much from you guys....btw go wxWidgets for *nix not gtk or glade .... then you coulde just switch the gui from wtl alltogether and still have a beautiful design ... but i guess i can't expect much from a client mod of a mod of a mod of a mod
  10. There seems to be a bug in the DC++ emulation which is making it detectable (it seems like a bug to me as it gets detected dunno whether this is intentional or not but i thought i should report it)
  11. [1.0.0B2][Bug] Emulation problems

    but due to my stolen computer i have no VS 2k5 or 2k3 but i can look at it more im gonna say the bug is in $Supports
  12. [1.0.0B2][Bug] Emulation problems

    Sorry it got added in with my redraw problem due to the mediabar ... but at least i can be a nice person and not rude all the time =)
  13. [1.0.0B2][Bug] Emulation problems

    i used StardustDC++ 0.240 and i used my own BDC++ 0.012 [Edit] Crise maybe we can move this discussion of detection elsewhere sorry for bringing it in here
  14. [1.0.0B2][Bug] Emulation problems

    i know you can't use a limiter for it to be detectable i've made plenty of clients before and i had everything perfect for a standard DC++ setup connectiontype and all ...
  15. DC++ Mods

    well i suppose i should start it off i use my own BDC++ and i use SdDC++ but ApexDC++ isn't bad at all either
  16. Linux Project Development

    aha gotcha ... so arne is just being redundant then it seems
  17. Linux Project Development

    I hate to bust balls but switching the Gui now for Linux usability is a waste.... the new DC++ commit by arne has something new in it... thus the reason for not needing WTL ... it is called SmartWin and here is the link (check the DC++ SVN if you don't believe me ;-) http://smartwin.sourceforge.net/
  18. Using PG code

    you're talking to the wrong person about bugs my friend i know all about them and all of the inevitability i've been working with C++ for a good chunk of time ... and more time spent on features? it took agent 1-2 months to release his new StardustDC++ client and if you haven't had a look at it then do so ... tme is not a factor for the ones who are dedicated <sarcasm>and secondly ... it probably takes more time to fix the bugs from the other clients then doing it from scratch so praise to another choir about that song my frind </sarcasm>
  19. Using PG code

    just for a kik why not reinvent the wheel .... you do understand your client has bbugs .... why not go with continuity you say? because i could run apexdc through debugging and VLD (visual leak detector) and test it... and there would be alot of bugs... and not because im saying you're a ****ty programmer isay it because you can make your own work better not bigmuscles work or ppk's
  20. Segmented downloading techniques

    just a theoretical solution nothing to be 100% fix but it is possible maybe, i just found a new connection fix for DC++ 0/699 with the sockets causing problems under windows
  21. Segmented downloading techniques

    what BigMuscle was saying was there are not enough experiencing the problem and really no easy way to figure out what is causing it... the spectrum is too broad and it's just one of those things you will have to live with
  22. Segmented downloading techniques

    What do you mean by this....i have created some solutions for this problem (in pseudo code and in actual raw c++) so i will develop my own test situations on a virtual machine
  23. Segmented downloading techniques

    yes but do you understand even informing the user is extremely futile for the exponential amount of problems it could be.... sure maybe it will stop wasted bandwidth ... but it is theoretically possible you could never find the probem so what solution do you want now? DON'T DOWNLOAD .... there is a solution for you it stops wasted bandwidth and countless retries that fail
  24. Segmented downloading techniques

    so let me ask you this .... what if it is 1 Kilobyte of corrupted ram causing the bug..... you would never know (and surely never think to use memcheck to find the problem) and even if not that.... it could literally be an exponential amount of other problems causing the corruption ... .you would never know ... so no solution is fit to fix them
  25. Using PG code

    now hold on if you don't like me that is fine, i am just a person who was taught to always reinvent the wheel because why use code that is there or you can go and make code that you can truly call your own ... and btw ... you cuold always just make your own plugin source... technicly it's not extremely hard ... the hardest part about making your own plugin code to match the loader is the .p2p file reading which is easy at that sorry to come off like a firebreathing d*ckhead from mars but .... i've had a bad year to say the least ;-) P.S ... i've hated using others code just because it always got in my way ... i.e if i make it i know it by heart and you tend to learn a little better that way ... or so that's how it works for me