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Everything posted by Lee
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Welcome to all our guests who browse our forums. You are currently viewing the forums in reduced service mode and can receive the full benefits below by registering or logging in. Features available to members No adverts displayedCreate and respond to topicsCreate new support requestsRequest new featuresReport any bugs or crashes in ApexDC++More forum images and member signatures are displayed Register today for free
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Every since we first introduced PeerWeb DC++ in 2005 one of our main goals has been to provide cross platform support and distribute our program to Linux and Mac OS X users. This article focuses on Mac OS X development and offers users a chance to test the future of ApexDC++ 2.0. We will publish a progress update on Linux development separately. Back in 2010 we announced an integration with OpenCandy to monetise installations and provide a stable base for our cross platform development. Due to this we were able to advertise a job for porting our program to wxWidgets (a cross platform GUI tool kit) and eventually hired Gevorg, who has years of wxWidgets experience and regularly submits patches back to their development team. His experience has been a valuable asset to the project and we are now in a position to show off our progress for the first time: ApexDC++ 2.0 running on Mac OS X Mountain Lion - Click to enlarge The DC++ base library has always been Linux friendly due to the contributions made by the LinuxDC++ project. This meant our main focus has been getting the interface up to scratch and working on all major operating systems. During this phase we have decided not to include a few features/options present in 1.5 that we feel are not used as frequently, which has helped with the overall resource consumption compared to 1.5. Some other features that aren't present haven't been forgotten about and are in our development tracker for us to tackle in the future. Comparison between wxWidgets (2.x) / WTL (1.x) branch activity - Click to enlarge Impressed? Good. We are asking for dedicated Mac OS X users to come forward and reply to this post to receive exclusive access to our development channel. These lucky few will be responsible for testing the recent changes our developers have committed to the wxWidgets branch on a regular basis (see above, we commit changes often!) and report it in our tracker or directly to the development team. We supply you with login details to our private testing hub where you can provide feedback and discuss future features. Furthermore, these testers will help us make the decision on what left over features from 1.5 should be ported over before the general public get hold of it. Think you're up to the task? Reply to this post with something interesting and we may get you in. Otherwise wait for that public beta release.
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It's been too long since our last version - nearly two years! We're pleased to announce 1.6.1 has been released and is available for immediate download. In this new version, we've focused on updating libs such as OpenSSL 1.0.2h (lots of security fixes), Inno Setup, Boost and MSVC 2015 Update 2. Furthermore, we hope to have finally fixed the connectivity issues with encrypted connections and a rare crash when removing hubs from favourites. We no longer automatically add any hubs to favourites, as this has been removed in 1.6.1. A full list of changes are available on here. As 1.6.0 is so old, we strongly recommend upgrading to 1.6.1 as soon as possible. Download: ApexDC++ 1.6.1 Update: The binary only slim package uploaded to SourceForge seems to have been corrupt, this has now been remedied. It might take some time for the new file to populate on all the mirrors, sorry for any inconvenience this may have caused.
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A list of additional hublist addresses In this guide you'll be presented with alternative addresses to download hublists within ApexDC++. You'll be able to use these hublists in any DC++ client, but we recommend ApexDC++. Hublists Copy any of the following addresses ready to place into ApexDC++. http://dchublist.com/hublist.xml.bz2 http://www.hublist.co.uk/hublist.xml.bz2 http://www.cnet.cz/list.txt http://home.bandicoot.nl/adchublist.xml.bz2 http://www.hublist.org/PublicHubList.xml.bz2 http://www.hublist.awenet.info/PublicHubList.xml.bz2 http://www.hublist.awenet.info/PublicHubList.config.bz2 http://crazy.clax.ro/hublist.config - Romanian hubs Adding them to ApexDC++ Open ApexDC++ and click on the Public Hubs toolbar icon (first from left) Go to Configure Paste new address in and click Add Use the dropdown box in the previous window to select between the range of hublists I hope this guide has helped you. If you know of anymore hublist mirrors please post them before. ^_^
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We are pleased to announce the immediate availability of 1.6.2. This update fixes an exploit that allowed users to send malicious search requests to a hub, causing a large flood of UDP traffic to a specified IP address. OpenCandy, the recommendation engine behind sponsored programs in the installer, has now been removed. You should no longer be offered any additional software when running the setup file. They were terrible at responding and it wasn't worth the compromise. WIndows XP binaries have been removed from the setup files and are included as a separate download. More information can be found in the forum post. We're looking to include some minor improvements on the next version, so stay tuned for that. Download: ApexDC++ 1.6.2
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Requesting a Guide If you believe a certain guide will help you and anybody else please request them below. Hopefully our staff team or community members will be happy enough to write one for you, so you can keep referring to it, or forwarding it to others. Please note that this isn't a place for general support, if you're stuck with using ApexDC++ then post in the Support forum. Only request something if you feel it will help others as well. We prefer to keep this guides section full of great content. ^_^
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It's been a few weeks since our last update and we recently reached 7,000,000 program downloads measured through our download server (SourceForge). We have been continuing to support the current 1.3 version while making strides in our highly anticipated 2.0 update. Since the last time we posted about jobs, we have had web developers, programmers and graphics designers applying to the positions posted. Crise, our lead developer, is working on 2.0 and will soon be joined by a second programmer. Steven (from smctainsh.com) is working on our new website ready for 2.0 and we have hired Kuraj who has already updated our logo and other graphics ready for our new site launch. Even the Linux port is being worked on... Stay tuned. :)
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Good to hear. Let us know if you have any features you'd like to see that would improve the usability and we'll look at adding these.
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If you head over to SourceForge, you'll see an XP slim binary: https://sourceforge.net/projects/apexdc/files/ApexDC%2B%2B/1.6.2/ Unpack this and overwrite the existing exe and pdb files in your installation directory.
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Popped a note in the first post to highlight this. You're welcome.
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Hi shady132, This sounds like a firewall issue. Please make sure you allow apexdc in your firewall and try again.
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Just a quick update to notify you we have successfully transitioned to DigitalOcean and upgraded our forums to the latest instalment of IPS 4. The server move has already proved to be a positive change in terms of performance and financial costs. We are now running PHP 5.6 and switched over from MySQL to MariaDB to follow the original developers - there's an article on this to bring you up to speed. Although releases have become less frequent, we do plan on catching up with the latest OpenSSL and DC++ security related exploits as soon as we can. Cologic provided an insightful article on some of the changes we're looking to include, alongside that pesky NMDC exploit.
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The typo has been fixed. Good spot - this issue was only for roughly 24 hours. Apologies to anyone who may have been redirected as a result.
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You said you tried upgrading, but it says 1.5.14. Please can you try run 1.6.0 and provide us with a crash report? Thanks.
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Hi synapsenstau, When you say full TLS 1.2 support, can you give examples of what you feel is missing and relevant? There are security reasons for the "castrated" cipher suite we use; in fact we actually support more ciphers than DC++ at this time, but are looking into following their lead. Hope this helps.
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Have you tried clicking on that checkbox on the right hand side of userlist?
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We have released 1.6.0 to address some security issues regarding hub hijacking and upgraded to the latest OpenSSL 1.0.1i. The ADC-Fun.com hub domain was hijacked recently and therefore we have blocked this to prevent users connecting to this fraudulent hub. We have also changed the behaviour of the security settings page to ensure this won't happen again. Therefore, we highly recommend you upgrade to 1.6.0 as soon as possible. Anybody experiencing connection issues on the previous versions using the adcs:// protocol should see this finally fixed in 1.6.0; thanks for your patience on this one. Hope everyone's having a good Summer. Download: ApexDC++ 1.6.0
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Hi socialbreakz, You still have access by >visiting here.
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We are pleased to announce immediate availability ApexDC++ 1.5.14, fixing security vulnerabilities found in the OpenSSL. The OpenSSL team had this to say about one of the vulnerabilities: Therefore we advise all users on previous versions to upgrade to 1.5.14 immediately. The installer will provide a smooth upgrade without losing any settings or your queue. Check out our full changelog for further details. Download: ApexDC++ 1.5.14
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SourceForge announced ApexDC won the May 2014 Project of the Month award earlier this month. This marks the first time a Direct Connect project has successfully achieved the award in recent years. The development team would like to thank everyone >who voted for the project. Here is SourceForge's official interview with the team and the listing on their homepage. Thanks again!
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PM me if you want access.