Lee

Released: ApexDC++ 1.0.0 Beta 3

63 posts in this topic

ok, was clicking thats what gave me the blank page, however used ie, and much to my chagrin, just cause I had to use ie. it worked, got the installer now, the full meal deal one....thanks

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ifmn sent it to me, sorted. Still, thanks.

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Why can't you people read my post? I clearly stated there are issues with downloading off SourceForge, just wait it out or use the direct link function yourselves (don't spread that link, download stats don't update).

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Lee they are unlikely to update in any case, as the statistic server is offline :)

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I wil download to..to se what changes are there...

You guys are doing a great job!!

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Nice...must test with Vista how it's working...

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Unfortunately superseeding code is gone (witch didn't slip my atention).

It only worked between ApexDC++ clients, we might be able to bring it back in the future. The way your post sounded you were suggesting we tried to hard that cover that up... <_ clearly marked on the changelog.>

SourceForge is now operational, so go download the program now. :)

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hehe... no, no. :)

But I was counting that it will be improved in the future. With things like multisegment, PFS, ect makes it a bit closer to behave more like bt (I'm looking forward to that). But it will require some smarter (or at least random) segment selection algorithm.

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<< Removed >>

you can use that link, it counts every click :)

when the sf.net stat server goes back up just use your good ol' link :)

its at 0 atm :)

Edited by Crise

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downloading right now... 78 % completed. :)

I can't wait to test it. Thank you guys. :)

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Aztek SF is functioning good already, but thanks anyways :)

okay, np, just wanted to help :)

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At last, been awaiting this one for awhile now got it set up and going but, everything looks ok apart from the user list got so use to how u had it set up, but apart from that everything seems sweet.

ApexDC is defo my fav client out there.

Thanks guys keep the good work up..

BB

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what's wrong with the userlist I see no difference to past versions (or then I missed something)

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what's wrong with the userlist I see no difference to past versions (or then I missed something)

Well the user list has mixed up the vip's in amoungst the normal users, they use to b all right under the op's and the bot's and chat rooms but it's something to adjust to thats all but in the previous versions its all been good.

Like i said a lil adjustment but its ok

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Well the user list has mixed up the vip's in amoungst the normal users, they use to b all right under the op's and the bot's and chat rooms but it's something to adjust to thats all but in the previous versions its all been good.

Like i said a lil adjustment but its ok

Yep same prop here. I had to add all Vips to my favorite userlist to see them right under OP's list.

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Aha thanks to a certain hub owner i know lol found out how to change the user list back to the way it was thanks for the tip markos ;-))

In Settings/Appearance look for this "natural sorting" in Apearance settings and untick it and reconnect.

Dam like he said i think i need to study the options more closely.

:)

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Nice...must test with Vista how it's working...

From internal testing it seems to be running pretty much perfectly on Vista now. Hopefully there won't be any issues.

Aha thanks to a certain hub owner i know lol found out how to change the user list back to the way it was thanks for the tip markos ;-))

In Settings/Appearance look for this "natural sorting" in Apearance settings and untick it and reconnect.

Dam like he said i think i need to study the options more closely.

:)

A little odd it was enabled by default, but at least you found out this new feature existed. :)

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have been running this new version for about 20 hours now, and it's still working very good! congrats on a fine release guys! glad that bug from b2 got fixed too ;)

/djbarney

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-=[ Uptime: 1 day 13 hours 51 min ][ Cpu time: 0:22:27 ]=-

nothing bad yet ;)

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Same here ;)

-=[ ApexDC++ 1.0.0 B3 Compiled on: 2007-07-25 ]=-

-=[ Uptime: 2 days 9 hours 32 min ][ Cpu time: 0:41:05 ]=-

-=[ Memory usage (peak): 81.21 MB (135.74 MB) ]=-

-=[ Virtual memory usage (peak): 114.05 MB (154.61 MB) ]=-

-=[ Downloaded: 138.33 MB ][ Uploaded: 8.65 GB ]=-

-=[ Total download: 74.16 GB ][ Total upload: 499.69 GB ]=-

-=[ System Uptime: 3 days 9 hours 8 min ]=-

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Same here ;)

-=[ Memory usage (peak): 81.21 MB (135.74 MB) ]=-

-=[ Virtual memory usage (peak): 114.05 MB (154.61 MB) ]=-

do you think that these values are really ok? I don't think so :o

just an advice for developers:

put global variables from class User to class Identity and use them in Info map, else it will eat a lot of memory on large hubs ;)

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Seems to be running smooth for me. Ain't crashed once. Whereas B2 crashed after 10 mins.... :)

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